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ARCADE LEGEND:
AXE

Some of the axes that I modeled and textured for Arcade Legend in VR. We were restricted to the use of a base color and an emissive mask in the Alpha channel so we handpainted the details without the use of a normal map.

I also modeled custom colliders to set up in Unity.

I was overseeing the models and textures for the other axes that were outsourced. I integrated all of these assets with their custom colliders into Unity.

Software used:

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