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JOANNE LEONG
3D ARTIST
ABOUT JOANNE
A 3D Artist with experience in hard‑surface and organic modeling for game, VR, and animation pipelines. Skilled in building clean, efficient topology, creating PBR textures, and preparing assets for real‑time integration. Comfortable working within established art directions, adapting to technical constraints, and collaborating across departments to maintain consistency and performance. Familiar with Unity and Unreal workflows, custom shaders, and optimization practices for both mobile and VR platforms.
MOBILE GAMES / APPS
TV SERIES
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